Pages: 1 [2] 3 4 5 6 7 8 9 10 |
21. Covert Ops Telemetry Probes - in Player Features and Ideas Discussion [original thread]
I was actually thinking about a delta scanner probe, it's sort of the same idea. Basically a cyclic auto-repeating directional scan probe that reports not what is in the system, but instead what has changed since the last scan pulse. It would be ...
- by Zephyr Mallory - at 2009.07.25 22:36:00
|
22. Rig Balancing - Your Opinions and Suggestions! - in Player Features and Ideas Discussion [original thread]
CCC rig penalty being irrelevant: Fine by me, what this would do is split the demand a bit more, instead of everything using a CCC, leading to a little more diversification. and I ask if that's alright with you, Lumy, because it was a modificatio...
- by Zephyr Mallory - at 2009.07.25 22:31:00
|
23. Rig Balancing - Your Opinions and Suggestions! - in Player Features and Ideas Discussion [original thread]
Lumy..how bout on the CCC's -a little different proposal. CCC: Shields into Cap ala CPR. But really, to be fair there should be a cap rig for shield tankers... Auxiliary Dynamo something-or-other: reduces armor to increase cap recharge rate. Sal...
- by Zephyr Mallory - at 2009.07.24 23:15:00
|
24. Rig Balancing - Your Opinions and Suggestions! - in Player Features and Ideas Discussion [original thread]
Anything to make CCC rigs *not* the rig of choice for 75% of the ship setups out there that use rigs. (Except nerfing CCC's of course.) A Shield Transporter Efficiency Rig would be nice..(Remote Rep Augmentor for Shields) So would a Local Armor R...
- by Zephyr Mallory - at 2009.07.24 23:04:00
|
25. Salvaging Drones - in Player Features and Ideas Discussion [original thread]
Originally by: Whine Conniosseur they'd allow us to keep high slots for other things and stop us from having to go up to wrecks at 120m/s This exactly what CCP is wanting to accomplish with their current salvage system. If they do ma...
- by Zephyr Mallory - at 2009.07.24 22:53:00
|
26. Improving through skill use and multi-char training - in Player Features and Ideas Discussion [original thread]
Edited by: Zephyr Mallory on 24/07/2009 21:51:53 If ΞVΞ was to become a skill or other grinding based game (enough of that with faction already), I'd be gone in a heartbeat. One of my favourite features of ΞVΞ is being abl...
- by Zephyr Mallory - at 2009.07.24 21:47:00
|
27. Not happy with the Orca-technology - in Player Features and Ideas Discussion [original thread]
aye. This falls under Trofi's dev blong (too lazy to link), where he said something about fuel bays for black ops and allowing them to possibly author other specialised holds on ships while preventing them from becoming super uber deep space haule...
- by Zephyr Mallory - at 2009.07.24 21:35:00
|
28. Not happy with the Orca-technology - in Player Features and Ideas Discussion [original thread]
The Ore Bay as it currently stands on test does NOT replace the existing cargohold, nor is it affected by cargo opties/expanded cargoholds. It is simply an additional special bay designed to enhance its intended role while not reducing its existin...
- by Zephyr Mallory - at 2009.07.24 21:22:00
|
29. Not happy with the Orca-technology - in Player Features and Ideas Discussion [original thread]
[Where did you get this info...?] You should play on test every now and then. Singularity is a wealth of information on upcoming patches. [Secure cans etc etc...] I usually tell the miners to transfer directly into a specific hangar on the orca, ...
- by Zephyr Mallory - at 2009.07.24 20:35:00
|
30. The real cause of blobs - in Player Features and Ideas Discussion [original thread]
Edited by: Zephyr Mallory on 24/07/2009 19:48:56 @echo on The real cause of blobs is the inherent knowledge that there is safety in numbers. Our Fleet it bigger than their fleet, we have a better chance of winning. Our fleet outnumbers them ...
- by Zephyr Mallory - at 2009.07.24 17:56:00
|
31. Not happy with the Orca-technology - in Player Features and Ideas Discussion [original thread]
The Orca's Corp Hangar is limited to 40,000 for the same reason the Ship Maintenance Bay is limited to 400,000 m3. A battleship takes betweem 475 and 500,000 m3 assembled (varies by model somewhat). A battleship takes 50,000 m3 packaged. 2 Comma...
- by Zephyr Mallory - at 2009.07.24 17:42:00
|
32. How And Why Do People Follow You? - in EVE New Citizens Q&A [original thread]
Double-click on your overview's title bar (Above the tabs) to minimize it, double click again to restore it. that'll refresh the overview and clear any glitches as well (the tabs thing works too) hitting the tab key twice will minimize then restor...
- by Zephyr Mallory - at 2009.07.24 16:52:00
|
33. Cruisers useless for L4? - in EVE New Citizens Q&A [original thread]
Edited by: Zephyr Mallory on 24/07/2009 15:08:26 ... Originally by: Xila Julian Ok nvm this thing, I write here because of a question and because I'm new, but all I get is people who gave their life to this game and is now proving to o...
- by Zephyr Mallory - at 2009.07.24 15:05:00
|
34. To the pilot who abandoned "Your NEW DOMI :-)" in a class 5 wh - in Missions & Complexes [original thread]
We tend to name all the planets with small secure cans in each wormhole we spend any amount of time in. Too bad it's only for 30 days after we leave.
- by Zephyr Mallory - at 2009.07.23 22:05:00
|
35. Capacitor Depletion - in EVE New Citizens Q&A [original thread]
True, in some cases, a capacitor battery may be more effective than a cap recharger. This is highly situational though. Use EFT (linked above) to iron out any kinks and try out various fitting theories. Feel free to contact me in game if you have ...
- by Zephyr Mallory - at 2009.07.23 21:03:00
|
36. Loading Ammo query - in EVE New Citizens Q&A [original thread]
Yeah, just drag the ammo onto the weapon you want to load it into on the fitting screen... checking the 'do not display this message again' when prompted to confirm partial move will greatly streamline this process as it will automatically fill a ...
- by Zephyr Mallory - at 2009.07.23 21:01:00
|
37. Cruisers useless for L4? - in EVE New Citizens Q&A [original thread]
The raven can be quite very sexy. The more DPS heavy fits can survive most missions pretty easily, relying on simply removing enemy damage output via explosions at long range instead of superomglolafkmicrowaveburrito permatanks. You can permatank ...
- by Zephyr Mallory - at 2009.07.23 20:58:00
|
38. Character Avatars - in EVE New Citizens Q&A [original thread]
I think CCP is working on changing the Veldspar icon in the game to display Chribba's character portrait... Salvage Ninjas are Annoying and Lame, but within rights.
- by Zephyr Mallory - at 2009.07.22 22:17:00
|
39. Pliz help the noob like me ! - in EVE New Citizens Q&A [original thread]
To the best of my knowledge, it hasn't been possible to un-anchor any anchored item that isn't yours (or your corporation's if you have those rights), even if you know the password, since at least the middle of 2005. If you find a GSC, etc, in 0.8...
- by Zephyr Mallory - at 2009.07.22 22:13:00
|
40. Capacitor Depletion - in EVE New Citizens Q&A [original thread]
Never Confuse "Bare Essentials" with "Enough" If you have Energy Systems Operation and Energy Management at 5... there are skills that reduce the amount of cap used by many types of modules. If you have all those at 5, there are implants that dec...
- by Zephyr Mallory - at 2009.07.22 22:05:00
|
Pages: 1 [2] 3 4 5 6 7 8 9 10 |
First page | Previous page | Next page | Last page |